Analysing Mobile VR Games for Learning a Sport - A Pistol Target Shooting VR Game Use Case.

Marcelle C. Grech,Owen Sacco

FDG(2020)

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摘要
In recent years, Virtual Reality (VR) technology has gained popularity and has seen a rise in the amount of different VR headsets for personal use. In this regard, research in the use of VR have started to explore the benefits of this technology both for entertainment purposes and for non-entertainment purposes. In this paper, we analyze the effectiveness of mobile VR games for learning a sport. We present our prototype VR game for evaluating whether one can learn or improve their skill at pistol target shooting. We conduct several experiments, including on-site pistol target shooting at a shooting range to assess and compare the performance of those who have played the VR game and those who haven’t. The results from these experiments are presented in this paper.
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