An Algorithm for Assessment of Students Using Gamification.

MIPRO(2020)

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摘要
The use of game design and elements in nongaming context known as Gamification presents one of the newest ways to improve traditional assessment. There are various tools for self and final assessment of students in the modern e-learning systems. In this paper, we propose a grading algorithm composed of two parts: self-assessment and final exam. In the self-assessment phase, students must solve tests and fill a bar (cover scores) according to their results. The tests are generated using the “Intelligent system for generation and evaluation of e-learning tests using integer programming”. This approach allows students to choose between different levels of question scores and different number of questions in the generated test. The required score for filling the bar and successful selfassessment can be obtained either with a small number of questions with higher score or a large number with a lower score. Only after passing successfully all self-assessment tests students are allowed to do final exam.
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component, formatting, style, styling, insert (key words)
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