Adaptive System For The Generation Of Emerging Behaviors In Serious Emerging Games

COMPUTACION Y SISTEMAS(2020)

引用 1|浏览2
暂无评分
摘要
A video game adaptation system (SAV) for serious emergent games (JSE), allows emergent behaviors in the game, such as the appearance of environments, events, narratives and characters, among others, in order to adapt to the context in the one that is developing. In previous articles the architecture of a JSE engine has been proposed. Furthermore, a first subsystem has been proposed that allows the emergence of a JSE according to the objectives of the environment, based on the ant colony optimization algorithm (ACO). In the present work, the second component of said architecture is specified, the SAV, which allows its dynamic adaptation (during the JSE). The SAV is made up of the sub-layers of strategies, sequences and properties, which manage each of these types of possible emergencies in a JSE, with the intention of dynamically adapting it to the context-domain where the game is being played. Furthermore, in this work the behavior of these sublayers is analyzed in a specific case study, showing very encouraging results of SAV in the educational context of an intelligent classroom (SaCI).
更多
查看译文
关键词
Serious emerging games, serious emerging game engine, video game adaptation system, smart classroom, fuzzy classifier system, cultural algorithms, ant colony optimization algorithm
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要