Politics Of Production: Videogames 10 Years Aftergames Of Empire

GAMES AND CULTURE(2021)

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Abstract
2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter'sGames of Empire, which has become a seminal book in videogame cultural criticism. Ten years later, there is still a pressing need for cultural and materialist criticism of the politics of production within game studies. In putting together this special issue, our hope is to identify new developments in the game industry and academia that are emblematic of 21st-century capitalism. Just asGames of Empirepopularised critical political-economic perspectives ten years ago, we encourage others, as the authors in this issue did, to continue and maintain investigations into questions of ownership, privatized property, coercive class relations, military operations and radical struggle. Such analyses are necessary not only to trace but also to open up new directions in game culture and academia for decades to come.
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Key words
Games of Empire, videogames, production studies, cultural industries, political economy
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