Methodological Guidelines for the Design and Integration of Software Learning Objects for Scientific Programming Education

SCIENTIFIC PROGRAMMING(2020)

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Abstract
The motivation for the research is the need to develop an integrated and holistic approach to fostering students' scientific inquiry based on scientific programming education by conducting computational experiments and simulations. At the same time, the implementation of the learner-centred approaches to scientific programming education and the related development of science, technology, engineering, and mathematics (STEM) learner-centred educational environment are of primary importance for K-16 education. The key interest is how to design and integrate learning resources which include software learning objects for making simulations. The research investigates educational aspects of the technological, pedagogical, and content knowledge (TPACK) framework applied to scientific computing and scientific programming educational domain and provides methodological guidelines and design principles of practical implementation of educational resources. These include design principles for the development of the model-based scientific inquiry-centred learning resources, generic design templates for designing educational aspects of scientific programming education, generic use case models for learning resources for scientific programming education, and supportive methodological considerations.
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