Light-Field Displays: a View-Dependent Approach

SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference Virtual Event USA August, 2020(2020)

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摘要
Most 3D displays suffer from the vergence-accommodation conflict, which is a significant contributor to eyestrain. Light-field displays avoid this conflict by directly supporting accommodation but they are viewed as requiring too much resolution to be practical, due to the tradeoff between spatial and angular resolution. We demo three light-field display prototypes that show a view-dependent approach which sacrifices viewer independence to achieve acceptable performance with reasonable display resolutions. When combined with a directional backlight and eye tracking system, this approach can provide a 3D volume from which a viewer can see 3D objects with accommodation, without wearing special glasses.
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关键词
3D display, super multi view display, vergence accommodation conflict, integral imaging, compute shader
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