Chrome Extension
WeChat Mini Program
Use on ChatGLM

Finding Triangles and Computing the Girth in Disk Graphs ∗

Proc. 33rd European Workshop Comput. Geom.(EWCG)(2017)

Cited 1|Views0
No score
Abstract
Let S ⊂ R be a set of n point sites, where each s ∈ S has an associated radius rs > 0. The disk graph D(S) of S is the graph with vertex set S and an edge between two sites s and t if and only if |st| ≤ rs + rt, i.e., if the disks with centers s and t and radii rs and rt, respectively, intersect. Disk graphs are useful to model sensor networks. We study the problems of finding triangles and of computing the girth in disk graphs. These problems are notoriously hard for general graphs, but better solutions exist for special graph graph classes, such as planar graphs. We obtain similar results for disk graphs. In particular, we observe that the unweighted girth of a disk graph can be computed in O(n log n) worst-case time and that a shortest (Euclidean) triangle in a disk graph can be found in O(n log n) expected time.
More
Translated text
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined