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Design of The Active ageing Game System Based on Humanization Theory

Xinyu Yin, Zhuoyi Zhou

2019 12th International Symposium on Computational Intelligence and Design (ISCID)(2019)

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Abstract
Given the increasing number of elderly people with impaired mental health, and the increasing demands for recreation, it's significant to improve their sense of happiness in the future life, which makes the proposal of the active ageing game has positive theoretical value and practical significance. Therefore, this study introduces the humanized design theory, and empathy theory as well as Kano model is applied to explore the demands of the active ageing game, and corresponding game system is proposed. In order to test the humanized emotion degree of the game system, PANAS emotion scale was selected to set `control group' and `experimental group' to record the emotional changes before and after experiencing the game. Results processed by Spss showed that `positive affect' increased by 0.55, `negative affect' decreased by 1.3 and standard deviation decreased, which indicated that the overall emotion of the elderly was relieved and developed steadily. Moreover, In the expert interview test, the system was proved to active and effective. Consequently, the active ageing game system is conducive to the humanized development of mental health of the elderly.
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Key words
humanization,emotional,empathy,design,active ageing game
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