A survey of Behavior Trees in robotics and AI

Robotics and Autonomous Systems(2022)

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摘要
Behavior Trees (BTs) were invented as a tool to enable modular AI in computer games, but have received an increasing amount of attention in the robotics community in the last decade. With rising demands on agent AI complexity, game programmers found that the Finite State Machines (FSM) that they used scaled poorly and were difficult to extend, adapt and reuse.
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Behavior Trees,Robotics,Artificial Intelligence,Learning Behavior Trees
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