Design Jam As A Pedagogy Teaching Design Thinking To Computer Science Students At Scale

PROCEEDINGS OF THE 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION (OZCHI'19)(2020)

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Abstract
Design thinking is an integral component of HCI education. Yet the scale of undergraduate class sizes and limited teaching resources makes the incorporation of traditional studio-based learning challenging. This paper details our deployment of the Design Jam (DJ); a single-day pedagogical exercise for introducing design thinking to two undergraduate classes of >175 computer science undergraduates. Based on thematic analysis of 77 reflective essays and an online survey, we find evidence that the DJ helped to legitimise the design thinking process, engaged students with designerly activities and fostered transferable skills which were later applied to coursework. Yet difficulties emerged with peer learning between DJ attendees and non-attendees. The paper offers suggestions to prospective DJ facilitators for how the DJ may be leveraged as a means of legitimising design thinking and motivating student engagement and learning among non-designers. Further, how these benefits may be achieved at the scale of modern computer science cohorts and declining instructor/student ratios.
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Key words
HCI education, pedagogy, design thinking, design process, Design Jam
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