Gamification of a Mobile Applications Lecture in a Pharmacy Course.

Medical reference services quarterly(2019)

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摘要
This report describes a librarian's development of an interactive and competitive trivia game using Poll Everywhere, an audience response system software. The trivia game was implemented during a live lecture session on drug information mobile applications taught to first-year pharmacy students. To add a fun and engaging reference for students, the librarian decided to model the game after HQ, a free trivia gaming app. Development of the session, student response, changes to future iterations, and lessons learned by the librarian are described.
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关键词
Gamification,audience response systems,drug information,librarians,mobile apps,pharmacy education
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