Enhancing The Engagement Of Intelligent Tutorial Systems Through Personalization Of Gamification

INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION(2016)

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摘要
Gamification is the use of game mechanics and strategies in non-game contexts. Currently, gamification is an emerging trend in many application fields, including education. Many gamification initiatives use points, badges and leaderboards as a way to motivate and incent participants to alter their behavior. Some gamified systems use analytics to measure and monitor users' actions and social components to increase the user motivation. Most of them, fails to keep the user involved over the long term. To solve this problem, the entire gamification process should be considered from a highly personalized view. In this sense, intelligent tutoring systems (ITS) have the propriety of adaptation to the user characteristics. Moreover, ITS have been shown to improve student achievement and enhance learning, but one of the main problems found is the inappropriate use of these systems by the students, perhaps due to boredom, lack of interest or motivation and monotony. So, in this paper we present gITS, a conceptual architecture proposal for an ITS that includes gamification elements as key components of the system. Furthermore, we analyze typical gamification approaches, highlighting some issues that should be considered when designing gamification systems.
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关键词
gamification, ITS, GBL, personalization
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