Large-scale realistic cloud rendering based on game engine.

2018 IEEE/ACIS 17th International Conference on Computer and Information Science (ICIS)(2018)

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摘要
Cloud simulation is an important research-field in computer graphics for a long time, which plays important roles in the weather forecast, flight simulation, big game scenes and so on. Large-scale cloud simulation, especially the realistic interactive cloud, is a difficult problem. This paper proposes a new method to simulate interactive large-scale cloud in games efficiently by combining 2D clouds and 3D volume clouds.
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关键词
Unity3D game engine,Shader,Particle system,Noise texture,LOD model technique,Simulation
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