LearnIt: A Serious Game to Support Study Methods in Engineering Education
2019 IEEE Global Engineering Education Conference (EDUCON)(2019)
摘要
The systematic application of study methods allows students to obtain better results in terms of knowledge acquisition and competences development. The successful application of those methods is directly related to the improvement of cognitive areas, such as memory, attention, and concentration in a simultaneously beneficial way. In the scope of the collaboration between a Student Support Center in a Higher Education Engineering Institution and an R&D group in Educational Technologies, an application was designed to foster both vectors, the development of cognitive capabilities and the adoption of study methods. The application integrates a serious game and a repository of contextualized educational resources. This combination motivates students to adopt these tools more regularly. This article describes the developed application and the positive results of its use with a first group of students.
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关键词
Games,Training,Engineering education,Knowledge acquisition,Task analysis,Browsers
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