Activating adolescents’ “hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities

Cognitive Development(2019)

引用 19|浏览10
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摘要
•Custom built digital game increased executive function (shifting) in adolescents.•Effects were augmented through “emotional design” in a “hot” version of the game.•“Hot” version was particularly effective for the older participants (14 and 15).•”Hot” version also effective for participants with higher prior EF.
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关键词
Executive functions,Digital games,Adolescents,Hot executive functions,Cool executive functions,Emotional design
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