Roomba Pac-Man: Teaching Autonomous Robotics through Embodied Gaming

AAAI Spring Symposium: Semantic Scientific Knowledge Integration(2007)

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摘要
We present an approach to teaching autonomous robotics to upper-level undergraduates through the medium of embodied games. As part of a develop- ing course at Brown University, we have created the Roomba Pac-Man task to introduce students to differ- ent approaches to autonomous robot control in the con- text of a specific task. Roomba Pac-Man has been de- veloped using commodity hardware from which stu- dents explore standard methods in robotics, namely sub- sumption, localization, and path planning. Our develop- ment of Roomba Pac-Man is founded upon grounding robotics in a compelling and accessible application in a non-contrived real-world environment in a manner than can be reproduced, giving students a sense of owner- ship.
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path planning
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