Fast path space filtering by jittered spatial hashing

SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference Vancouver British Columbia Canada August, 2018(2018)

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摘要
Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing information across vertices of paths classified as "nearby". While thus contributions can be filtered in path space and beyond the first intersection, searching "nearby" paths is more expensive than filtering in screen space. We greatly improve over this performance penalty by storing and looking up the required information in a hash map using hash keys constructed from jittered and quantized information, such that only a single query may replace costly neighborhood searches.
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关键词
Ray tracing,path space filtering,hashing,realtime
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