Camera localization for a human-pose in 3D space using a single 2D human-pose image with landmarks: a multimedia social network emerging demand

Multimedia Tools Appl.(2018)

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摘要
Recovering a 3D human-pose in the form of an abstracted skeleton from a 2D image suffers from loss of depth information. Assuming the projected human-pose is represented by a set of 2D landmarks capturing the human-pose limbs, recovering back the original 3D locations is an ill posed problem. To recover a 3D configuration, camera localization in 3D space plays a major role, an inaccurate camera localization might mislead the recovery process. In this paper, we propose a 3D camera localization model using only human-pose appearance in a 2D image (i.e., the set of 2D landmarks). We apply a supervised multi-class logistic regression to assign the camera location in 3D space. In the learning process, we assume a set of predefined labeled camera locations. The features we train consist of relative length of limbs and 2D shape context. The goal is to build a relation between these projected landmarks and the camera location in 3D space. This kind of analysis allows us to reconstruct 3D human-poses based on the 2D projection only without any predefined camera parameters. Also, makes real-time multimedia exchange more reliable specially for human-pose related tasks. We test our model on a set of real images showing a variety of camera locations.
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关键词
Human-pose,Projection,Camera localization,Multimedia,Logistic regression,2D shape context,3D reconstruction,Rotation matrix,Translation,Extrinsic camera,Intrinsic camera,Principal component analysis,Features,Projection error
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