I-cloth: incremental collision handling for GPU-based interactive cloth simulation.

ACM Trans. Graph.(2018)

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摘要
We present an incremental collision handling algorithm for GPU-based interactive cloth simulation. Our approach exploits the spatial and temporal coherence between successive iterations of an optimization-based solver for collision response computation. We present an incremental continuous collision detection algorithm that keeps track of deforming vertices and combine it with spatial hashing. We use a non-linear GPU-based impact zone solver to resolve the penetrations. We combine our collision handling algorithm with implicit integration to use large time steps. Our overall algorithm, I-Cloth, can simulate complex cloth deformation with a few hundred thousand vertices at 2 - 8 frames per second on a commodity GPU. We highlight its performance on different benchmarks and observe up to 7 - 10X speedup over prior algorithms.
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关键词
cloth simulation, collision handling, gpu, impact zone
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