Polarimetric Dense Monocular Slam

2018 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR)(2018)

引用 48|浏览125
暂无评分
摘要
This paper presents a novel polarimetric dense monocular SLAM (PDMS) algorithm based on a polarization camera. The algorithm exploits both photometric and polarimetric light information to produce more accurate and complete geometry. The polarimetric information allows us to recover the azimuth angle of surface normals from each video frame to facilitate dense reconstruction, especially at textureless or specular regions. There are two challenges in our approach: 1) surface azimuth angles from the polarization camera are very noisy; and 2) we need a near real-time solution for SLAM. Previous successful methods on polarimetric multi-view stereo are offline and require manually pre-segmented object masks to suppress the effects of erroneous angle information along boundaries. Our fully automatic approach efficiently iterates azimuth-based depth propagations, two-view depth consistency check, and depth optimization to produce a depthmap in real-time, where all the algorithmic steps are carefully designed to enable a GPU implementation. To our knowledge, this paper is the first to propose a photometric and polarimetric method for dense SLAM. We have qualitatively and quantitatively evaluated our algorithm against a few of competing methods, demonstrating the superior performance on various indoor and outdoor scenes.
更多
查看译文
关键词
polarimetric multiview stereo,pre-segmented object masks,erroneous angle information,azimuth-based depth propagations,two-view depth consistency check,photometric method,polarimetric method,photometric light information,polarimetric light information,polarimetric information,azimuth angle,surface normals,dense reconstruction,textureless regions,specular regions,geometry,polarimetric dense monocular SLAM algorithm
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要