Learning What Information to Give in Partially Observed Domains.

CoRL(2018)

引用 23|浏览19
暂无评分
摘要
In many robotic applications, an autonomous agent must act within and explore a partially observed environment that is unobserved by its human teammate. We consider such a setting in which the agent can, while acting, transmit declarative information to the human that helps them understand aspects of this unseen environment. In this work, we address the algorithmic question of how the agent should plan out what actions to take and what information to transmit. Naturally, one would expect the human to have preferences, which we model information-theoretically by scoring transmitted information based on the change it induces in weighted entropy of the humanu0027s belief state. We formulate this setting as a belief MDP and give a tractable algorithm for solving it approximately. Then, we give an algorithm that allows the agent to learn the humanu0027s preferences online, through exploration. We validate our approach experimentally in simulated discrete and continuous partially observed search-and-recover domains. Visit this http URL for a supplementary video.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要