The Use of New Learning Technologies in Higher Education Classroom: A Case Study

TEACHING AND LEARNING IN A DIGITAL WORLD, VOL 1(2018)

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摘要
We have conducted a study with higher level education students, in lecture classes of three Undergraduate Courses and one Professional Higher Technical Course that involved six different subjects with a total of 324 students. In this research the use of Game-Based Learning platform was analysed in order to encourage the students’ participation, increasing motivation and keeping them motivated and committed during lessons, therefore, increasing their learning skills.
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关键词
Learning,Collaborative learning,Game-Based Learning,Higher education
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