4-Colored Triangulation of 3-Maps.

Int. J. Comput. Geometry Appl.(2017)

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摘要
We describe an algorithm to triangulate a general 3-dimensional-map on an arbitrary space in such way that the resulting 3-dimensional triangulation is vertex-colorable with four colors. (Four-colorable triangulations can be efficiently represented and manipulated by the GEM data structure of Montagner and Stolfi.) The standard solution to this problem is the barycentric subdivision (BCS) of the map. Our algorithm yields a 4-colored triangulation that is provably smaller than the BCS, and in practice is often a small fraction of its size. When the input map is a shellable triangulation of a 3-ball, in particular, we can prove that the output size is less than 17/24 times the size of the BCS.
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