A Tangible VR Game Designed for Spatial Penetrative Thinking Ability.

CHI Extended Abstracts(2018)

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摘要
Longitudinal and large-scale studies have shown a strong link between spatial abilities and success in STEM learning and careers. However, many spatial learning materials are either still 2D-based, or not optimized to engage students. In addition, research in spatial cognition distinguishes many spatial abilities as independent from one another. This implies the need to design content and interactions that target individual spatial abilities in order to further research and support training. Following this approach, we describe the design and implementation for a VR system, "Keep the Ball Rolling", controlled with tangible inputs and played as a multi-level game. The system is designed around one central spatial ability: penetrative thinking, which is important in geology, biology, human anatomy, and dentistry among other areas.
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关键词
Spatial ability, spatial cognition, virtual reality, tangible interaction, embodied cognition, games
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