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A Gamified Flexible Transportation Service for On-Demand Public Transport.

IEEE Transactions on Intelligent Transportation Systems(2018)

Cited 27|Views30
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Abstract
Present public transport services still suffer from issues such as time deviations from the static timetable, overcrowded buses, increased on board time, and long wait at bus stops. This work studies the experimental implementation of an on-demand public bus transportation service in Trikala, a medium-sized Greek city. With a view to optimize the service from both the operator's and the citizens' ...
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Key words
Games,Urban areas,Linear programming,Computer architecture,Public transportation,Vehicle dynamics
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