Work-in-Progress: Adaptive Scheduling with Approximate Computing for Audio Graphs.

RTSS(2017)

引用 0|浏览6
暂无评分
摘要
Interactive music systems are highly dynamic systems that combine audio processing and control in real-time. They often have to work on soft real-time platforms, where no stringent real-time guarantees can be upheld. We present here an overhead-aware online degradation algorithm that finds a tradeoff between quality and lateness for the processing nodes of a dynamic audio graph.
更多
查看译文
关键词
multimedia,qos,dataflow,music,scheduling
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要