Design and implementation of scenic spot recommendation system based on Unity3D

2017 12th International Conference on Intelligent Systems and Knowledge Engineering (ISKE)(2017)

引用 0|浏览1
暂无评分
摘要
The function of traditional recommendation system is single, which lacks personalized service and virtual experience. This paper deals with the defection by scenic spot recommendation system based on Unity3D. We take Xiamen University and its surrounding attractions as an example to discuss the key technology of virtual scenic spots system based on Unity3D, including 3D modeling, building virtual scene, designing UI system, character interaction and recommendation algorithm. The recommendation system has two parts, one is the platform construction using Unity3D, where C# is the development language, and the other one is the algorithm designing that includes popular scenic spot recommendation algorithm and personalized scenic spot recommendation algorithm. Experimental results show that the routes recommended by the system have diverse scenic spots and meet users' preferences.
更多
查看译文
关键词
Unity3D,Platform Construction,Scenic Spot Recommendation Algorithm
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要