A Pipeline-Based Ray-Tracing Runtime System for HSA-Compliant Frameworks.

IEEE Transactions on Multimedia(2017)

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摘要
Ray-tracing has received great attention over the years due to the high demand for global illumination appliances. Due to its embarrassingly parallel characteristics, the ray-tracing algorithm has been ported to the graphics processing unit (GPU) on heterogeneous systems that run thousands of threads in a single-instruction-multiple-thread fashion. However, the irregularity of ray-tracing causes a...
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关键词
Graphics processing units,Kernel,Ray tracing,Runtime,Instruction sets,Load management,Throughput
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