VORPAL: An Extensible and Flexible Middleware for Real-Time Soundtracks in Digital Games.

CMMR(2016)

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摘要
Real-time soundtracks in games have always faced design restrictions due to technological limitations. The predominant solutions of hoarding prerecorded audio assets and then assigning a tweak or two each time their playback is triggered from game code leaves away the potential of real-time symbolic representation manipulation and DSP audio synthesis. In this paper, we take a first step towards a more robust, generic, and flexible approach to game audio and musical composition in the form of a generic middleware based on the Pure Data programming language. We describe here the middleware architecture and implementation and part of its validation via two game experiments.
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关键词
Game audio,Game music,Real-time soundtrack,Computer music,Middleware
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