Tangible and Virtual Interactions for Supporting Spatial Cognition.

Conference on Designing Interactive Systems (Companion Volume)(2017)

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摘要
Manipulating objects spatially is important to post-WIMP interaction design. Meanwhile, spatial ability has been shown to be a strong predictor for STEM learning and career success. However, many current training or testing materials for spatial ability are still paper- or surface based. My research is about how establishing embodiment for spatial problem solving, using tangible and virtual interactions, can lead to new design opportunities and even spatial ability improvement. I envision my research to benefit interaction design and STEM education.
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关键词
Spatial Ability, Spatial Cognition, Tangible Interaction, Embodied Cognition, Virtual Environment, Games
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