3d Model Dynamic Cutting Technology Based On Game Engine

2017 16TH IEEE/ACIS INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION SCIENCE (ICIS 2017)(2017)

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摘要
Although games is famous for its high interactivity, but in some special area of applications, such as educational games [1], the interactivity of games is still not enough. For example, the 3D objects in game scene cannot be cut off in real. This paper proposes a real-time 3D objects cutting technology in games, which can cut any arbitrary 3D objects at any angle into two parts. Applying with this technology, game players can do a number of more realistic cutting operations. This technology is suitable in areas which need real cutting operations, such as educational games, mechanical simulation, and medical surgery teaching and so on.
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关键词
Model cutting algorithm, Computer graphics, Educational game, Unity3D game engine, Simulation
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