A practical implementation of 3D TTI reverse time migration with multi-GPUs.

Computers & Geosciences(2017)

Cited 13|Views9
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Abstract
Tilted transversely isotropic (TTI) media are typical earth anisotropy media from practical observational studies. Accurate anisotropic imaging is recognized as a breakthrough in areas with complex anisotropic structures. TTI reverse time migration (RTM) is an important method for these areas. However, P and SV waves are coupled together in the pseudo-acoustic wave equation. The SV wave is regarded as an artifact for RTM of the P wave. We adopt matching of the anisotropy parameters to suppress the SV artifacts. Another problem in the implementation of TTI RTM is instability of the numerical solution for a variably oriented axis of symmetry. We adopt Fletcher's equation by setting a small amount of SV velocity without an acoustic approximation to stabilize the wavefield propagation. To improve calculation efficiency, we use NVIDIA graphic processing unit (GPU) with compute unified device architecture instead of traditional CPU architecture. To accomplish this, we introduced a random velocity boundary and an extended homogeneous anisotropic boundary for the remaining four anisotropic parameters in the source propagation. This process avoids large storage memory and IO requirements, which is important when using a GPU with limited bandwidth of PCI-E. Furthermore, we extend the single GPU code to multi-GPUs and present a corresponding high concurrent strategy with multiple asynchronous streams, which closely achieved an ideal speedup ratio of 2:1 when compared with a single GPU. Synthetic tests validate the correctness and effectiveness of our multi-GPUs-based TTI RTM method. We provide a practical solution for 3D TTI RTM using Multi-GPUs.We introduce a modified random boundary conditions suitable for TTI RTM.We adopt asynchronous streams to maximize the capacity utilization of the GPU.Our algorithm based achieved an ideal speedup ratio of 2:1 compared with a single GPU.
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Key words
TTI RTM,GPU,Random boundary,Asynchronous streams,Shared memory
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