A Serious Game To Treat Childhood Obesity

2016 IEEE INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH(2016)

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摘要
Serious games employ video game technology to convey serious content, facilitate learning, or initiate behavioral change. A common approach is to combine standard game mechanics with linear content expected to deliver the intended message. In contrast, we advocate an approach centered on player decisions and subjective experience, referring to innovative examples of learning by experience, both analog and digital. We present the design decisions underlying Aquamorra, a serious game to support the treatment of childhood obesity in the light of this approach.
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关键词
video game technology,serious games,serious content,behavioral change,standard game mechanics,linear content,intended message,player decisions,subjective experience,learning by experience,Aquamorra,childhood obesity treatment
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