Managing Co-Creation In Information Technology Projects: A Differential Games Approach

Information Systems Research(2016)

引用 20|浏览38
暂无评分
摘要
We study the relationship between a client and a vendor in value co-creation environments such as information technology projects. We consider that the client gets utility from the project throughout the development period and that the effort levels are not verifiable if not monitored. The output is contingent on the effort levels of each party, and we allow these effort levels to be dynamic. Hence, the client needs to optimally decide the terms of payment structures so as to maximize her net value. We analyze the performance of different payment structures and find the best one for the client in diverse settings. We show that the remaining time of the project and the client's valuation of the project regulate the behavior of the effort levels and some other characteristics in the collaboration. We derive the conditions under which the client chooses not to monitor the vendor's effort and operates in a double moral hazard environment. In addition, we find that the equilibrium effort levels or the values the parties gain from the collaboration do not necessarily increase when the output becomes more sensitive to either party's effort. Based on the results of our model, we present several other managerial insights.
更多
查看译文
关键词
value co-creation,collaboration,information technology services,differential game
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要