Polynomial method for Procedural Terrain Generation.

arXiv: Graphics(2016)

引用 23|浏览15
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摘要
A systematic fractal brownian motion approach is proposed for generating coherent noise, aiming at procedurally generating realistic terrain and textures. Two models are tested and compared to Perlin noise method for two-dimensional height map generation. A fractal analysis is performed in order to compare fractal behaviour of generated data to real terrain coastlines from the point of view of fractal dimension. Performance analysis show that one of the described schemes requires half as many primitive operations than Perlin noise while producing data of equivalent quality.
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