3-Colored Triangulation of 2D Maps.

Int. J. Comput. Geometry Appl.(2016)

引用 1|浏览9
暂无评分
摘要
We describe an algorithm to triangulate a general map on an arbitrary surface in such way that the resulting triangulation is vertex-colorable with three colors. (Three-colorable triangulations can be efficiently represented and manipulated by the GEM data structure of Montagner and Stolfi.) The standard solution to this problem is the barycentric subdivision, which produces 4e − 2b triangles when applied to a map with e edges, such that b of them are border edges (adjacent to only one face). Our algorithm yields a subdivision with at most 2e − b + 2(2 − χ) triangles, where χ is the Euler Characteristic of the surface; or at most 2e − b + 2(2 − χ) − n + (2(2 − χ) − b)/(D − 2) triangles if all n faces of the map have the same degree D. Experimental results show that the resulting triangulations have, on the average, significantly fewer triangles than these upper bounds.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要