Retargeting Human-Object Interaction to Virtual Avatars.
IEEE Transactions on Visualization and Computer Graphics(2016)
Abstract
In augmented reality (AR) applications, a virtual avatar serves as a useful medium to represent a human in a different place. This paper deals with the problem of retargeting a human motion to an avatar. In particular, we present a novel method that retargets a human motion with respect to an object to that of an avatar with respect to a different object of a similar shape. To achieve this, we dev...
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Key words
Avatars,Shape,Three-dimensional displays,Trajectory,Mesh generation,Real-time systems,Geometry
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