Fast Convergence Of Regularized Learning In Games

Annual Conference on Neural Information Processing Systems(2015)

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摘要
We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at O(T-3/4), while the sum of utilities converges to an approximate optimum at O(T-1)-an improvement upon the worst case O(T-1/2) rates. We show a black-box reduction for any algorithm in the class to achieve (O) over tilde (T-1/2) rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of Rakhlin and Shridharan [17] and Daskalakis et al. [4], who only analyzed two-player zero-sum games for specific algorithms.
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