Extracting Surface Geometry from Particle-Based Fracture Simulations.

ADVANCES IN VISUAL COMPUTING, PT I (ISVC 2015)(2015)

引用 2|浏览11
暂无评分
摘要
This paper describes an algorithm for fracture surface extraction from particle-based simulations of brittle fracture. We rely on a tetrahedral mesh of the rest configuration particles and use a simple, table-lookup approach to produce triangulated fracture geometry for each rest configuration tetrahedron based on its configuration of broken edges. Subsequently, these triangle vertices are transformed with a per particle transformation to obtain a fracture surface in world space that has minimal deformation and also preserves temporal coherence. The results show that our approach is effective at producing realistic fractures, and capable of extracting fracture surfaces from the complex simulation.
更多
查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要