Vegas Over Access Point: Making Room for Thin Client Game Systems in a Wireless Home

IEEE Transactions on Circuits and Systems for Video Technology(2015)

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摘要
Cloud-based entertainment is gaining momentum. With the cost of commodity hardware lowering by the day and the consumer market penetration of in-house digital entertainment systems, a new generation of interactive services has come into being. This new technological wave has launched new content producers and providers that are rapidly adapting to match the consumer demand. In this context, thin c...
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关键词
Cloud computing,Protocols,Games,Wireless communication,Telecommunication congestion control,Algorithm design and analysis,Throughput
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