Play Request Dispatching for Efficient Virtual Machine Usage in Cloud Gaming

IEEE Transactions on Circuits and Systems for Video Technology(2015)

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摘要
Cloud gaming is becoming increasingly popular. The basic idea of cloud gaming is to run games on cloud servers and let players interact with games through thin clients. As the player population grows, the cloud gaming service provider needs to maintain a large number of cloud servers for running the game instances requested by the players. A primary concern of the cloud gaming service provider is ...
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关键词
Virtual machining,Games,Dispatching,Prediction algorithms,Cloud computing,Streaming media,Servers
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