Noise smoothing for VR equipment in quaternions

C. C. Hsieh, Y. C. Fang, M. E. Wang, C. K. Wang,M. J. Kim,S. Y. Shin,T.C. Woo

Iie Transactions(1998)

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摘要
Smooth motion generation is an important issue in the computer animation and virtual reality (VR) area. In general, the motion of a rigid body consists of translation and orientation. The former is described by a space curve in 3-dimensional Euclidean space, while the latter is represented by a curve in the unit quaternion space. Although there are well-known techniques for smoothing the translation curve in the Euclidean space, few results have been reported for smoothing motion as a whole. This paper improves the previous study and provides a more robust algorithm, which seeks to minimize the weighted sum of the strain-energy and the sum of the squared errors.
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关键词
Mechanical Engineer, Rigid Body, Euclidean Space, Virtual Reality, Space Curve
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