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The nD-based Computer Game: Engaging School Children in the Construction Design Process

Architectural Engineering and Design Management(2011)

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Abstract
Engaging end-users effectively in the construction process is becoming increasingly important in the UK. However, this engagement is often hindered by the amount and complexity of information and knowledge that needs to be communicated among project stakeholders. This can often create a 'mismatch' between stakeholders' expectations and the physical building constructed. A survey was carried out in two secondary schools in the North West of the UK to determine whether a 'mismatch' existed. An nD-based computer game was suggested to address this mismatch, the rubrics of which aimed to facilitate the early engagement of endusers in the construction process by providing 'what-if' analysis through visually shareable information. This approach was regarded as a self-learning tool, through which end-users could learn about the complexity of the construction process and the decisions and trade-offs being made. This research targeted school children (aged 11-16) as the end-users, under the Building Schools for the Future initiative funded by the Engineering and Physical Sciences Research Council. In order to simplify the information communicated to school children, a concept map was developed to identify the interrelationship between the nD concept, the gaming technology concept and the school building design concept. These interrelationships were used to inform the secondary phase of this research (unreported) which will be the actual development of the computer game.
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Key words
building construction,design process,concept map,construction industry,building design,design
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