Engaging citizen communities in smart cities using IoT, serious gaming and fast markerless Augmented Reality

RIoT(2015)

引用 12|浏览14
暂无评分
摘要
This paper describes a novel approach in engaging citizen communities based on serious gaming incorporating integration of the physical and digital worlds through aggregation of Internet of Things (IoT) service with Augmented Reality (AR) data visualization. The IoT service is provided by the ekoNET solution providing real-time monitoring of air quality and other atmospheric condition environmental data. Data visualization is based on markerless AR methods optimized and adapted for the mobile platforms. Using these technologies we were able to demonstrate usage of real-time environmental data within ARvatar serious game developed for the purpose of enabling a novel as well as more entertaining and engaging way of raising awareness of environmental issues.
更多
查看译文
关键词
internet of things,augmented reality,data visualisation,environmental science computing,mobile computing,serious games (computing),smart cities,social sciences computing,ar data visualization,arvatar serious game,air quality,atmospheric condition,citizen communities engagement,ekonet,environmental issues,lot service,markerless augmented reality,mobile platforms,real-time monitoring,iot,citizen engagement,environmental monitoring,serious gaming,games,internet,robots,testing
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要