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Simulation research for Android platform based on Unity3D

Hong Guang,Bai Weibing, Zhang Shuai

Guidance, Navigation and Control Conference(2014)

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Abstract
In this paper, we gave out android development flow in unity3d engine. Firstly setting up Android Developer environment, and then interactive design, scene optimization and debug, finally Release the application. Scene optimization is vital for an android application. Reducing the triangle and node is an effective step to simplify model. Interactive action is the other pivotal section. Establish the math model of a vehicle, design process of special case, and implement the movement of wheel and aircraft. We designed an android application instance at length. The simulation environment includes three layers and six modules. Three layers are interface layer, management layer, data layer; six modules is the simulation system main control module, model library management module, algorithms library management module, communication management module communication protocol module, simulation operation control module, simulation data library. The results show the framework of the simulation environment is applied and the method used to optimize scene is efficient.
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Key words
android (operating system),digital simulation,software libraries,virtual reality,android developer environment,android platform,unity3d engine,algorithms library management module,communication management module communication protocol module,data layer,interactive design,interface layer,management layer,model library management module,scene optimization,simulation data library,simulation operation control module,simulation system main control module,data models,solid modeling,humanoid robots
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