Using GPU acceleration in the GL2D graphics engine

Zoltan Herczeg,Kristof Kosztyo,Szilard Ledan,Akos Kiss,Anton Obzhirov, Simon Pena Placer, Pascal Jacquemart,Graham Mudd, Wasim Abbas, Joel Liang,Matt Spencer, Philippe Robin

Consumer Electronics(2014)

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摘要
More and more 2D graphics engines are extended with GPU accelerated code paths to share the workload between the CPU and GPU. This becomes even more important on embedded systems which are resource constrained. In the following, we present the GL2D engine, which is optimized for GPUs with OpenGL ES 2.0 support.
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关键词
application program interfaces,graphics processing units,rendering (computer graphics),resource allocation,cpu,gl2d graphics engines,gpu accelerated code paths,gpu acceleration,opengl es 2.0 support,application programming interface,embedded systems,rendering pipeline,workload sharing,graphics engine
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