Toward Telemetry-driven Analytics for Understanding Players and their Avatars in Videogames.

CHI '15: CHI Conference on Human Factors in Computing Systems Seoul Republic of Korea April, 2015(2015)

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摘要
A great deal of research has gone into understanding the relationships between social behaviors, player preferences, and identities in both real-world and virtual environments. In this works-in-progress report, we describe AIRvatar, a tool that telemetrically collects data such as session-based time durations and click events during the process of avatar customization within a videogame of our own creation. We present results from a user-study of 181 players, highlighting how social phenomena such as gender-related stereotypes of users can be revealed, particularly when players' self-identified real world genders contrast with the gender identities of their avatars.
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