FML-based emotional expression system for computer Go application

Fuzzy Systems(2012)

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摘要
There are millions of people that regularly play Go in many countries around the world. Played by two players, Black and White, the stones of their colors are placed consecutively on an empty intersection of a square grid. In order to support beginners of Go to enjoy and concentrate on the game, this paper proposes a fuzzy markup language (FML)-based emotional expression system and applies it to computer Go. First, the knowledge base and rule base of the proposed system are defined by using FML. Based on the inferred board situation of the Go regional alarm level system, the fuzzy inference mechanism for emotional pleasure and the fuzzy inference mechanism for emotional arousal are responsible for inferring the pleasure degree and arousal degree, respectively. Emotional expression mapping mechanism maps the inferred pleasure degree and arousal degree into the emotional expression of the eye robot. The protocol transmission mechanism finally sends the pre-defined protocol to the eye robot via universal serial bus (USB) interface to make the eye robot express its emotional motions. From the experimental results, it shows that the eye robot could support Go's beginners to keep their tension, have them fun, and understand about Go when playing game of Go.
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关键词
XML,computer games,emotion recognition,fuzzy reasoning,fuzzy set theory,fuzzy systems,human computer interaction,human-robot interaction,intelligent robots,peripheral interfaces,user interfaces,FML-based emotional expression system,Go regional alarm level system,computer Go application,emotional arousal degree,emotional pleasure degree,eye robot,fuzzy inference mechanism,fuzzy markup language,knowledge base,protocol transmission mechanism,rule base,universal serial bus interface,Fuzzy markup language,computer Go,emotional expression,fuzzy inference mechanism,ontology,
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