某型导弹飞行航迹特效的设计与实现

Shipboard Electronic Countermeasure(2007)

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Abstract
介绍了某型导弹仿真系统中尾焰、击中目标等特效的生成。说明了在粒子系统和纹理映射理论的基础上,利用OpenGL强大的纹理和融合功能,实现导弹尾迹特效。仿真结果表明,这种方法能够实现对特效的控制,有较大的灵活性,对在Vega环境中应用粒子系统提供了一个方法。
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Key words
special effect,real time simulation,texture mapping,particle system
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