EVO-CBG - An Evolutionary System for Automatically Generating Character Behaviours for Game Environments.

ICHIT (1)(2012)

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Abstract
In this paper we discuss the need to extend the standard types of character behaviours found in game environments if we are to create new and more compelling gaming experiences. We propose using techniques from Evolutionary Algorithms and research from Game Design to create a system that can help game designers extend standard types of behaviours. This system automatically produces behaviours that are designed to optimize predefined parameters in the game environment.
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Key words
Genetic Programming, Game Design, Game Environment, Gaming Experience, Genetic Programming System
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